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Sabre Six
May 18

Faction Rules, Rights & Responsibilites

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Edited: May 18

Factions are intended to be a place for like minded players to unite towards a common goal and work together inRP, and offer a chance to fly with your friends and forge new bonds ooRP. However, factions are obligated to follow the following rules to ensure the enjoyment of all involved. Different kinds of factions are subject to different levels of strictness, for example unofficial factions are subject to a far more relaxed judgement than the major official factions and semi official factions are.

 

1.0 - Member treatment

  • 1.1 - Members are expected to be treated fairly and not be prejudiced against out of roleplay for any reason (Jokes of course are fine, as long as nobody is harmed). As well as this, new members are to be welcomed, not shunned and ignored.

 

  • 1.2 - If a member is misbehaving in a factions private form of communication (be it skype, a discord server, or other) it is not up to the administrative team to issue sanctions

 

  • 1.3 - Members may be forcefully ejected from a faction, however legitimate reason must be provided for this to take place (For example, the member broke a major server rule on a faction character)

 

  • 1.4 - Factions may restrict equipment available to a player (on their tagged faction accounts only) based on an in-faction ranking system, for example an ensign may have access to only snubs, but a lieutenant may have access to a gunboat, a captain to a cruiser, etc.

 

2.0 - Tags and Identification

  • 2.1 - Faction tags (The kind used on characters) are to be no longer than 7 characters including any brackets around the tag, and must not include any kind of profanity or anything that may cause offense

 

  • 2.2 - Factions may only use 1 IFF and 1 ID unless special permission is given, and must keep this unless it is changed across the entire faction for an exceptional reason

 

3.0 - Diplomacy and Interaction

  • 3.1 - In-game, faction characters (official factions especially) are expected to act in a manner that is fitting for their role, for example a navy character may act in a righteous manner, and look down on pirates as well as perhaps hold some patriotism, while a pirate may look upon these traits with disdain and spit in the face of authority.

 

  • 3.2 - InRP diplomacy and communications between factions is to be conducted in a manner that makes sense with NWZ lore and faction history (For example, the BAF aren't about to suddenly sign an alliance and trade deals with Gallia while they retake lost territory). There is a dedicated area on the forum for such communications.

 

  • 3.3 - With admin approval, Official factions are may recognise a prevalent unofficial faction (of the same affiliation) as a sub-faction, with their agreement. As a result, said unofficial faction will receive Semi-Official status and will be moved into the official sections of the faction zone.

 

 

As with all other rules, these are not to be used as a sword or shield, but are here to maintain a sense of enjoyment for all involved.

 

See you in the Verse

~ Six

 

 

 

 

 

 

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